RELEASE NOTES FOR MAP 502 1/25/99 About version 1.0.1: Map 502 for Mac 0.1.5 (original TacOps) is a coastal map with many types of terrain. It has been drawn with a "liberal" style, with a great many rounded treelines and natural-looking contours that tend to obscure the underlying code grid to some extent. Players should be aware that while the drawn features generally follow the code correctly, it is not always a precise match. (Personally I just don't cotton to those "staircase maps." ) This version, 1.0.1, fixes all known bugs and code discrepancies of the original Map 502 1.0. A newer version, v. 3.0, was created 1/99, which is currently undergoing beta test and will be the recommended version, but 1.0.1 will still be kept in circulation as it is the only version of Map502 available for PC users at this time. See the readme file on v. 2.0.1 for a comparison of features. About the terrain: The light green areas are low ground. The dark green is high ground. The darkened green of the woods in the far northwest section of the map is high ground, while the light green woods next to it is low ground. The beach has the same elevation as the light green terrain (low ground). The "rocky fields" are rated the same as the standard TacOps rough terrain. Trees and towns are rated the same as in TacOps. Where rocky terrain and woods intermingle, the movement cost is rated to be that of woods. The mountains (far eastern section) are much slower than the rough terrain in standard TacOps scenarios. (It's reaaaal slow! Take the dirt road!) The dirt road is as fast as a road where surrounded by clear terrain, as fast as clear terrain where surrounded by rough terrain, and as fast as standard TacOps rough terrain where surrounded by mountain terrain. The "swamp" (or marsh, or padi, depending on your scenario's location) is rated as Rough 1, but there are hidden patches of water here and there which will stop non-amphibious units in their tracks. These water patches are rarely larger than 100 meters x 100 meters, however, so non-amphibious units can still make it across by direction each time they come to a patch of water. The river is about 100m across, but there are one or two natural fords where the riverbanks are close together that allow a somewhat speedier crossing.